Meet The Team

Isaac Dart

Technical Director

Game Design, Programming

Forged in the heart of London's financial software industry, Isaac emerged into the light of game dev in 2011 through ITU Copenhagen's MSc in Game Technologies.

His unquenchable creativity with C# and Unity finds him published twice in the areas of procedural content generation (PCG) and artificial intelligence (AI) with Skynet (minus the human genocide) as his ultimate dream..

Fave Games: Space Quest, Bioshock, Minecraft, Star Wars Lego, Star Craft 2, Deus Ex: Human Revolution.

Dean Gifford

Creative Director

Game & UI Design, PM, BizDev

Syndicate hooligan and strategy devotee. Combining his design background and newfound code skills, Dean wrangles the game design and UI for FracSky in between team project management and bizdev.

Fave Games: Syndicate, Magic TG physical cards, Space Hulk, Skyrim, GTA4, Minecraft


Nick Van Diem

3D Artist


Nils Iver H


Note on. Note off. Eat pan flute. Be it programming or music composition, Nils gives it his all. He strives to colour his music with unique sounds and emotive harmonies.

Fave Games: Resident Evil 4, Mega Man, Gradius, StarCraft, Mass Effect Trilogy, Final Fantasy, Secret of Mana

Luca Giadurnella

3D Artist

In love with JRPGs, survival horrors and pigs. With his education and experience in games and 3D design, Luca has created the core 3D architectural models for FracSky.

Fave Games: FF7, Silent Hill, Resident Evil, Kaste Gris (just another rolling pigs game)


Sarah Kinsman


Sarah's story life began with princesses and pirates and a heavy dose of idealism. After a stint in the Sydney underworld circa 1990s, a criminology and sociology degree, and a standard dose of Gen X malaise, she 's now committed to telling tales full time.

Fave Games: Tekken 2, Mass Effect

Ian McCaughrean


A devotee of the Cintiq and the arcane powers of Photoshop, Ian likes to draw cool new stuff when he isn't mooching around art galleries or at the movies.

Fave Games: Open world First Person exploration /shooters. Fallout 3, Metro First Light.

Pretty Games: The Last Of Us, Crysis, Far Cry.

Michael Raasch

Backend Programmer

CMS extraordinaire and generally nice guy. Michael has over 25 years of professional software development under his belt and, being German, preaches the "Vorsprung durch Technik" mantra. He lives, loves and works in London fairly close to the Preliminal HQ so he is always at hand for brainstorming and the mandatory beers afterwards.


Fave Games: Halo, MIDI Maze, Fort Apocalypse